Windows2000 in VMware 6.0.0 VMware SVGA II (2012/02/17 ver 11.9.1.0) tools-windows-9.6.0.exe gl_caps.exe : 2014/02/01 GL Vender : VMware, Inc. GL Renderer : Gallium 0.4 on SVGA3D; build: RELEASE; GL Version : 2.1 Mesa 7.12-devel (git-d6c318e) GLSL Version : 1.20 GLU Version : 1.2.2.0 Microsoft Corporation Display 800 x 600 : color 32 bits # 1, RGBA 8/8/8/0, Z 24, WIN, GL, CPOS # 2, RGBA 8/8/8/0, Z 24, WIN, GL, CPOS # 3, RGBA 8/8/8/0, Z 16, WIN, GL, CPOS # 4, RGBA 8/8/8/0, Z 16, WIN, GL, CPOS # 5, RGBA 8/8/8/0, Z 24, S 8, WIN, GL, CPOS # 6, RGBA 8/8/8/0, Z 24, S 8, WIN, GL, CPOS # 7, RGBA 8/8/8/0, db, Z 24, WIN, GL, SWCP, CPOS # 8, RGBA 8/8/8/0, db, Z 24, WIN, GL, SWCP, CPOS # 9, RGBA 8/8/8/0, db, Z 16, WIN, GL, SWCP, CPOS #10, RGBA 8/8/8/0, db, Z 16, WIN, GL, SWCP, CPOS #11, RGBA 8/8/8/0, db, Z 24, S 8, WIN, GL, SWCP, CPOS #12, RGBA 8/8/8/0, db, Z 24, S 8, WIN, GL, SWCP, CPOS #13, RGBA 5/6/5/0, Z 24, WIN, GL, CPOS #14, RGBA 5/6/5/0, Z 24, WIN, GL, CPOS #15, RGBA 5/6/5/0, Z 16, WIN, GL, CPOS #16, RGBA 5/6/5/0, Z 16, WIN, GL, CPOS #17, RGBA 5/6/5/0, Z 24, S 8, WIN, GL, CPOS #18, RGBA 5/6/5/0, Z 24, S 8, WIN, GL, CPOS #19, RGBA 5/6/5/0, db, Z 24, WIN, GL, SWCP, CPOS #20, RGBA 5/6/5/0, db, Z 24, WIN, GL, SWCP, CPOS #21, RGBA 5/6/5/0, db, Z 16, WIN, GL, SWCP, CPOS #22, RGBA 5/6/5/0, db, Z 16, WIN, GL, SWCP, CPOS #23, RGBA 5/6/5/0, db, Z 24, S 8, WIN, GL, SWCP, CPOS #24, RGBA 5/6/5/0, db, Z 24, S 8, WIN, GL, SWCP, CPOS #25, RGBA 8/8/8/8, Z 24, WIN, GL, CPOS #26, RGBA 8/8/8/8, Z 24, WIN, GL, CPOS #27, RGBA 8/8/8/8, Z 16, WIN, GL, CPOS #28, RGBA 8/8/8/8, Z 16, WIN, GL, CPOS #29, RGBA 8/8/8/8, Z 24, S 8, WIN, GL, CPOS #30, RGBA 8/8/8/8, Z 24, S 8, WIN, GL, CPOS #31, RGBA 8/8/8/8, db, Z 24, WIN, GL, SWCP, CPOS #32, RGBA 8/8/8/8, db, Z 24, WIN, GL, SWCP, CPOS #33, RGBA 8/8/8/8, db, Z 16, WIN, GL, SWCP, CPOS #34, RGBA 8/8/8/8, db, Z 16, WIN, GL, SWCP, CPOS #35, RGBA 8/8/8/8, db, Z 24, S 8, WIN, GL, SWCP, CPOS #36, RGBA 8/8/8/8, db, Z 24, S 8, WIN, GL, SWCP, CPOS #37, RGBA 8/8/8/0, Z 32, S 8, WIN, BMP, GDI, GL, GFMT #38, RGBA 8/8/8/0, Z 16, S 8, WIN, BMP, GDI, GL, GFMT #41, RGBA 8/8/8/8, Z 32, S 8, WIN, BMP, GDI, GL, GFMT #42, RGBA 8/8/8/8, Z 16, S 8, WIN, BMP, GDI, GL, GFMT #45, CI 32, Z 32, S 8, WIN, BMP, GDI, GL, GFMT #46, CI 32, Z 16, S 8, WIN, BMP, GDI, GL, GFMT #47, CI 32, db, Z 32, S 8, WIN, GL, GFMT, SWCP #48, CI 32, db, Z 16, S 8, WIN, GL, GFMT, SWCP #49, RGBA 8/8/8/0, Z 32, S 8, BMP, GDI, GL, GFMT #50, RGBA 8/8/8/0, Z 16, S 8, BMP, GDI, GL, GFMT #51, RGBA 8/8/8/8, Z 32, S 8, BMP, GDI, GL, GFMT #52, RGBA 8/8/8/8, Z 16, S 8, BMP, GDI, GL, GFMT #53, CI 24, Z 32, S 8, BMP, GDI, GL, GFMT #54, CI 24, Z 16, S 8, BMP, GDI, GL, GFMT #55, RGBA 5/5/5/0, Z 32, S 8, BMP, GDI, GL, GFMT #56, RGBA 5/5/5/0, Z 16, S 8, BMP, GDI, GL, GFMT #57, RGBA 5/5/5/8, Z 32, S 8, BMP, GDI, GL, GFMT #58, RGBA 5/5/5/8, Z 16, S 8, BMP, GDI, GL, GFMT #59, CI 16, Z 32, S 8, BMP, GDI, GL, GFMT #60, CI 16, Z 16, S 8, BMP, GDI, GL, GFMT #61, RGBA 3/3/2/0, Z 32, S 8, BMP, GDI, GL, GFMT #62, RGBA 3/3/2/0, Z 16, S 8, BMP, GDI, GL, GFMT #63, RGBA 3/3/2/8, Z 32, S 8, BMP, GDI, GL, GFMT #64, RGBA 3/3/2/8, Z 16, S 8, BMP, GDI, GL, GFMT #65, CI 8, Z 32, S 8, BMP, GDI, GL, GFMT #66, CI 8, Z 16, S 8, BMP, GDI, GL, GFMT #67, RGBA 1/1/1/0, Z 32, S 8, BMP, GDI, GL, GFMT #68, RGBA 1/1/1/0, Z 16, S 8, BMP, GDI, GL, GFMT #69, RGBA 1/1/1/8, Z 32, S 8, BMP, GDI, GL, GFMT #70, RGBA 1/1/1/8, Z 16, S 8, BMP, GDI, GL, GFMT #71, CI 4, Z 32, S 8, BMP, GDI, GL, GFMT #72, CI 4, Z 16, S 8, BMP, GDI, GL, GFMT GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_EXT_texture_env_combine GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_EXT_provoking_vertex GL_ARB_robustness WGL_ARB_extensions_string WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format Low Level Shader  GL_ARB_vertex_program : Supported  GL_ARB_fragment_program : Supported  GL_EXT_gpu_program_parameters : Supported  GL_NV_vertex_program : Not Found  GL_NV_vertex_program1_1 : Not Found  GL_NV_vertex_program2 : Not Found  GL_NV_vertex_program2_option : Not Found  GL_NV_vertex_program3 : Not Found  GL_NV_vertex_program4 : Not Found  GL_NV_fragment_program : Not Found  GL_NV_fragment_program_option : Not Found  GL_NV_fragment_program2 : Not Found  GL_NV_fragment_program4 : Not Found  GL_NV_gpu_program4 : Not Found  GL_NV_gpu_program5 : Not Found  GL_NV_geometry_program4 : Not Found  GL_NV_fragment_program4 : Not Found  GL_NV_tessellation_program5 : Not Found GL_ARB_shader_objects  GL_ARB_vertex_shader : Supported  GL_ARB_fragment_shader : Supported  GL_ARB_geometry_shader4 : Not Found  GL_ARB_gpu_shader_fp64 : Not Found  GL_ARB_shader_subroutine : Not Found  GL_ATI_fragment_shader : Not Found  GL_ATI_text_fragment_shader : Not Found  GL_EXT_vertex_shader : Not Found  GL_EXT_geometry_shader4 : Not Found  GL_EXT_gpu_shader4 : Not Found  GL_EXT_gpu_shader5 : Not Found  GL_NV_texture_shader : Not Found  GL_NV_texture_shader2 : Not Found  GL_NV_texture_shader3 : Not Found  GL_NV_geometry_shader4 : Not Found  GL_NV_gpu_shader5 : Not Found