***ForceWare 71.84 GL Vender : NVIDIA Corporation GL Renderer : RIVA TNT2/AGP GL Version : 1.5.3 GLSL Version : Not Supported GLU Version : 1.2.2.0 Microsoft Corporation Display 800 x 600 : color 16 bits # 1, RGBA 5/6/5/0, aux 4, Z 16, WIN, GDI, GL # 2, RGBA 5/6/5/0, aux 4, Z 16, S 8, WIN, GDI, GL # 4, RGBA 5/6/5/0, db, aux 4, Z 16, WIN, GL, SWEX # 5, RGBA 5/6/5/0, db, aux 4, Z 16, S 8, WIN, GL, SWEX #10, RGBA 5/6/5/0, Z 32, S 8, WIN, BMP, GDI, GL, GFMT #11, RGBA 5/6/5/0, Z 16, S 8, WIN, BMP, GDI, GL, GFMT #14, CI 16, Z 32, S 8, WIN, BMP, GDI, GL, GFMT #15, CI 16, Z 16, S 8, WIN, BMP, GDI, GL, GFMT #16, CI 16, db, Z 32, S 8, WIN, GL, GFMT, SWCP #17, CI 16, db, Z 16, S 8, WIN, GL, GFMT, SWCP #18, RGBA 8/8/8/0, Z 32, S 8, BMP, GDI, GL, GFMT #19, RGBA 8/8/8/0, Z 16, S 8, BMP, GDI, GL, GFMT #20, CI 24, Z 32, S 8, BMP, GDI, GL, GFMT #21, CI 24, Z 16, S 8, BMP, GDI, GL, GFMT #22, RGBA 8/8/8/0, Z 32, S 8, BMP, GDI, GL, GFMT #23, RGBA 8/8/8/0, Z 16, S 8, BMP, GDI, GL, GFMT #24, CI 32, Z 32, S 8, BMP, GDI, GL, GFMT #25, CI 32, Z 16, S 8, BMP, GDI, GL, GFMT #26, RGBA 3/3/2/0, Z 32, S 8, BMP, GDI, GL, GFMT #27, RGBA 3/3/2/0, Z 16, S 8, BMP, GDI, GL, GFMT #28, CI 8, Z 32, S 8, BMP, GDI, GL, GFMT #29, CI 8, Z 16, S 8, BMP, GDI, GL, GFMT #30, RGBA 1/1/1/0, Z 32, S 8, BMP, GDI, GL, GFMT #31, RGBA 1/1/1/0, Z 16, S 8, BMP, GDI, GL, GFMT #32, CI 4, Z 32, S 8, BMP, GDI, GL, GFMT #33, CI 4, Z 16, S 8, BMP, GDI, GL, GFMT Display 800 x 600 : color 32 bits # 1, RGBA 8/8/8/0, aux 4, Z 24, WIN, GDI, GL # 2, RGBA 8/8/8/8, aux 4, Z 24, WIN, GDI, GL # 3, RGBA 8/8/8/0, aux 4, Z 24, S 8, WIN, GDI, GL # 4, RGBA 8/8/8/8, aux 4, Z 24, S 8, WIN, GDI, GL # 7, RGBA 8/8/8/0, db, aux 4, Z 24, WIN, GL, SWEX # 8, RGBA 8/8/8/8, db, aux 4, Z 24, WIN, GL, SWEX # 9, RGBA 8/8/8/0, db, aux 4, Z 24, S 8, WIN, GL, SWEX #10, RGBA 8/8/8/8, db, aux 4, Z 24, S 8, WIN, GL, SWEX #19, RGBA 8/8/8/0, Z 32, S 8, WIN, BMP, GDI, GL, GFMT #20, RGBA 8/8/8/0, Z 16, S 8, WIN, BMP, GDI, GL, GFMT #23, CI 32, Z 32, S 8, WIN, BMP, GDI, GL, GFMT #24, CI 32, Z 16, S 8, WIN, BMP, GDI, GL, GFMT #25, CI 32, db, Z 32, S 8, WIN, GL, GFMT, SWCP #26, CI 32, db, Z 16, S 8, WIN, GL, GFMT, SWCP #27, RGBA 8/8/8/0, Z 32, S 8, BMP, GDI, GL, GFMT #28, RGBA 8/8/8/0, Z 16, S 8, BMP, GDI, GL, GFMT #29, CI 24, Z 32, S 8, BMP, GDI, GL, GFMT #30, CI 24, Z 16, S 8, BMP, GDI, GL, GFMT #31, RGBA 5/5/5/0, Z 32, S 8, BMP, GDI, GL, GFMT #32, RGBA 5/5/5/0, Z 16, S 8, BMP, GDI, GL, GFMT #33, CI 16, Z 32, S 8, BMP, GDI, GL, GFMT #34, CI 16, Z 16, S 8, BMP, GDI, GL, GFMT #35, RGBA 3/3/2/0, Z 32, S 8, BMP, GDI, GL, GFMT #36, RGBA 3/3/2/0, Z 16, S 8, BMP, GDI, GL, GFMT #37, CI 8, Z 32, S 8, BMP, GDI, GL, GFMT #38, CI 8, Z 16, S 8, BMP, GDI, GL, GFMT #39, RGBA 1/1/1/0, Z 32, S 8, BMP, GDI, GL, GFMT #40, RGBA 1/1/1/0, Z 16, S 8, BMP, GDI, GL, GFMT #41, CI 4, Z 32, S 8, BMP, GDI, GL, GFMT #42, CI 4, Z 16, S 8, BMP, GDI, GL, GFMT GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_env_add GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control